Friday, March 14, 2014

Outline for the Second Term Paper


  • Science Fact or Cinematic Fiction?
  • Topic: Action and Reaction
    • Brief Summary and Definition of Concepts
      • For every action force there is an equal reaction force in the opposite direction.
      • Action/reaction forces always occur in pairs.
      • Action/reaction forces are simultaneous.
      • The magnitudes of the action/reaction forces are equal but the resulting accelerations are usually not equal.
      • By the Law of Acceleration, when objects or characters push apart the heavier one will accelerate less than the lighter one
      • When a character pulls or pushes another character the action/reaction forces are equal but the accelerations are usually not equal.
      • If both characters pull or both push then there are two action forces and two reaction forces.
      • The reaction force due to the gravitational pull of the Earth (weight) is negligible.
      • When a character jumps, the downward action force from the legs results in an upward reaction force exerted by the ground.
  • THESIS: Video games and movies, often defy the rules of Newton’s Third Law in order create entertaining spectacles and/or maintain fair game mechanics.
  • Possible Movies to use
    • Kung Fu Hustle
      • Lion’s Roar
        • Impossible force generated from the woman’s lungs is able to send men flying
        • The reactionary from her yell would cause her to fly backward, Or if she were to push the reactionary force to her feet, she drive enough force into the ground to crack it.
      • Jumping
        • With the amount of force the push to create their supernatural jumps, the reactionary force would cause them to reach terminal height very quickly
        • But from wire tricks and cg, they “fly” around mid air, dodging and fighting their foes.
  • League of Legends Physics for the sake of gameplay
    • Many Characters spells upon killing a target will “drop” physics
      • Often times, when a character’s skill/spell would normally displace their foe from the reactionary force, if subsequent skill kills the target they often die on the spot.
      • For the sake of game balance and skill traits, the force generated from other skills/spells are negated
    • Lack of Ragdoll physics, prevent Realistic body reaction from force
      • Example Jayce
        • Champion is able to shoot a “Shock Blast”
        • This shock emits a powerful explosion upon contact.
          • In reality would send target Flying
          • but in game the character merely takes damage
      • Example Lee sin Raging Dragon Kick
        • Champion ability will kick target, displace target in direction of kick, displaced target will knock up subsequent enemies
          • In reality upon making contact with another enemy target, the reactionary force would cause the initial target to slow down.
          • In game the initial target does not slow down at all
          • Also when hit with a actionary force going forward, the reactionary force of the target is up?...
  • Street Fighter/ (any other fighting game)
    • There are often a variety of body types and sizes within Street fighter
      • Particularly large characters are Zangief, Balrog, and M.Bison
      • In reality if any of the other the smaller characters were to apply force to the larger characters
        • The reactionary force from the large character would cause a more intensive acceleration within the smaller character
        • In game, no matter the character’s size any force application results in similar acceleration from both parties.
  • Conclusion
    • Animators, whether in games or movies, often bend the laws of physics to cater toward their goals.  Sometimes the rules are bent to create amazing feats that leave the audience with their jaws open.  Other times it’s to uphold fair and varied gameplay.

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